Library · 2012
XCOM: Enemy Unknown
Firaxis's rebuild of X-COM, with two actions per soldier, a six-person squad and the base drawn as an ant farm.
- Released
- 2012
- Developer
- Firaxis Games
- Publisher
- 2K
- Platform
- PC (Windows), PlayStation 3, Xbox 360
What it is
XCOM: Enemy Unknown is the 2012 remake of X-COM by Firaxis Games, the studio best known for Civilization. Aliens attack Earth, and a secret organisation funded by a council of nations has to stop them. As in the original, the game has two layers. In the base you research alien technology, build facilities, launch satellites and keep the funding nations from panicking. On the ground you lead a small squad in turn-based battles.
The rules of the battles were rebuilt rather than copied. Time units are replaced by two actions per soldier per turn, usually a move and a shot. Cover is shown as half or full shields. Soldiers belong to classes such as Assault, Heavy, Support and Sniper, and earn ranks and abilities. The squad starts at four and grows to six. The Enemy Within expansion in 2013 added genetic modifications, soldiers in mechanical suits, and a human faction working for the aliens.
Why play it
It brought the genre back to a large audience and is still the easiest place to start. The two-action system is quick to learn and hard to master, and the game's mood, the camera cutting in close when a shot is taken, makes every turn feel like a scene. A soldier you named after a friend dying to a lucky shot is the reason people still talk about it.
The criticisms are mostly about what was simplified. Percentages that seem to lie are part of its legend, the maps are smaller than the original's, and the strategic layer is narrower. The Long War mod, released in 2013, answered many of these complaints with a longer, harder campaign.
Next to X-COM: UFO Defense
Enemy Unknown keeps both of X-COM's layers and slims down each. The turn-based fight is faster and more readable, the base is a single side-on cutaway instead of several bases on a globe. It is the version most people know, and the one that made X-COM's name into the name of a genre.
Read next
- 1994X-COM: UFO DefenseA 1994 alien invasion game that wrapped a global campaign around turn-based squad combat
- 2007UFO: AfterlightA small human colony on Mars, a real-time-with-pause war, and every person needed for every job
- 2013The Bureau: XCOM DeclassifiedAn XCOM origin story in 1962, as a third-person shooter where you slow time to give your two agents orders
- 2014XenonautsA faithful restatement of the original X-COM in an alternate 1979, with a modern interface
- 2016XCOM 2The aliens won the first war, and you run the resistance from a ship, with a clock on every mission
Dead Media is making RAD Tactics, a squad tactics game for PC played in real time with pause, set after the end of the world. It is in development.
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