Library · 1997
Incubation: Time Is Running Out
A turn-based squad of marines against mutated monsters, in early 3D, from the Battle Isle series.
- Released
- 1997
- Developer
- Blue Byte
- Publisher
- Blue Byte
- Platform
- PC (Windows)
What it is
Incubation is a 1997 turn-based tactics game from the German studio Blue Byte, and the fourth game in its Battle Isle series. You command a squad of space marines led by Corporal Alexander Bratt in the colonial city of Scay-Hallwa, where an equipment failure has exposed the city to a virus. The native Scay'Ger are turning into monsters, and the squad has to fight its way through.
Battles are played on a grid, one soldier at a time, with action points spent on moving and shooting. Between missions you spend points earned in battle on new weapons, equipment and skills for each marine, so a squad builds up over the campaign. An expansion, The Wilderness Missions, followed in 1998.
Why play it
It is a tight, well-built squad game that few people outside Germany remember. Together with Bungie's Myth, released the same year, it was one of the first PC strategy games to use hardware-accelerated 3D, and the camera can be moved freely around a battle. The monsters are varied and the missions are designed by hand rather than generated.
There is no strategic layer beyond the upgrades. Each mission follows the last in a fixed order, so it plays more like a series of puzzles with a growing squad than a war you manage.
Next to X-COM: UFO Defense
Incubation keeps X-COM's fight, action points and all, and leaves out the campaign map, the research and the bases. In return it gives each mission more design attention than a generated X-COM map could get. It belongs beside the later games that did the same, such as Silent Storm, which also put the fight first.
Read next
- 1994X-COM: UFO DefenseA 1994 alien invasion game that wrapped a global campaign around turn-based squad combat
- 1995X-COM: Terror from the DeepThe X-COM sequel that moved the war under the sea and made everything harder
- 1997X-COM: ApocalypseThe X-COM sequel set in one city, with real-time combat that pauses and politics that bite
- 1998Warhammer 40,000: Chaos GateTurn-based Ultramarines against Chaos, with losses that carry from one mission to the next
- 1999Abomination: The Nemesis ProjectReal-time squad tactics with a pause, in an America emptied by a plague and held by a cult
Dead Media is making RAD Tactics, a squad tactics game for PC played in real time with pause, set after the end of the world. It is in development.
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