Library · 1995
X-COM: Terror from the Deep
The X-COM sequel that moved the war under the sea and made everything harder.
- Released
- 1995
- Developer
- MicroProse
- Publisher
- MicroProse
- Platform
- PC (DOS)
What it is
Terror from the Deep is the first sequel to X-COM: UFO Defense, made by MicroProse in-house and released in 1995, only a year after the original. The aliens defeated in the first game left something behind on the sea floor, and it has woken up. X-COM returns, this time with bases on the ocean floor, submarines in place of interceptors, and an enemy that attacks ports, ships and coastal towns.
The structure is the same as the first game. You manage bases, fund research, build equipment and send squads to fight turn-based battles on destructible maps. The aliens are new, the weapons are new, and many terror missions are fought across two stages, such as the deck and then the hold of a ship.
Why play it
It is more X-COM, and for many players that is enough. The underwater setting gives it a mood of its own, with a darker palette and some of the most unsettling enemy designs in the series. It is also known for being harder than the original, with tougher enemies and longer missions that can stretch out as you search the last corners of a large map for the last alien.
That length is its main fault. Some missions drag, and the campaign repeats itself more than the first game did. It is sold on Steam and GOG, and the open-source OpenXcom engine runs it with modern conveniences.
Next to X-COM: UFO Defense
It is the closest thing there is to the original X-COM, because it is built from the same game. Play it after UFO Defense if you want the same structure again with the difficulty raised. If you want to see the series change, X-COM: Apocalypse is the one to play.
Read next
- 1994X-COM: UFO DefenseA 1994 alien invasion game that wrapped a global campaign around turn-based squad combat
- 1993Space HulkTerminators in the corridors of a derelict ship, played in real time with a rationed pause
- 1997Incubation: Time Is Running OutA turn-based squad of marines against mutated monsters, in early 3D, from the Battle Isle series
- 1997X-COM: ApocalypseThe X-COM sequel set in one city, with real-time combat that pauses and politics that bite
- 1998Warhammer 40,000: Chaos GateTurn-based Ultramarines against Chaos, with losses that carry from one mission to the next
Dead Media is making RAD Tactics, a squad tactics game for PC played in real time with pause, set after the end of the world. It is in development.
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