Library · 2002
Laser Squad Nemesis
Julian Gollop's multiplayer tactics game played by email, with both sides' turns resolved at once.
- Released
- 2002
- Developer
- Codo Technologies
- Publisher
- Codo Technologies
- Platform
- PC (Windows)
What it is
Laser Squad Nemesis is a 2002 turn-based tactics game designed by Julian Gollop and made by Codo Technologies, the small company he formed with his brother Nick. It is a game for two players. Each picks a side, Spacers, Machina robots, Grey aliens or Beasts, and spends a budget on a squad.
Both players plan their moves at the same time, without seeing the other's orders, and submit them. When the server has both sets, it plays them out simultaneously and sends each player a replay of what happened. Games were played by email or through a web interface, so a match could run over days, one turn at a time.
Why play it
Simultaneous turns change the whole feel of a tactics game. You are no longer reacting to what the enemy has done, but guessing what they are about to do, and the replay of a turn where both sides walk into each other is a pleasure of its own. It was a direct ancestor of later games built on the same idea, such as Frozen Synapse.
It depended on a community of players and a running server, which makes it hard to play now. Its interest today is mostly in the design idea it proved.
Next to X-COM: UFO Defense
Nemesis keeps X-COM's ground rules, line of sight, cover and squads bought from a budget, and drops the campaign and the computer opponent entirely. The bigger change is the clock: both sides move at once. It sits between X-COM's turns and the real-time games, which is part of why its idea keeps coming back.
Read next
- 1994X-COM: UFO DefenseA 1994 alien invasion game that wrapped a global campaign around turn-based squad combat
- 1999Abomination: The Nemesis ProjectReal-time squad tactics with a pause, in an America emptied by a plague and held by a cult
- 2003UFO: AftermathThe X-COM formula rebuilt in real time with a pause, after an alien cloud has killed most of humanity
- 2005Rebelstar: Tactical CommandJulian Gollop's handheld X-COM: rebels against alien invaders, in turns, on a Game Boy Advance
- 2005UFO: AftershockThe sequel to UFO: Aftermath, with humanity coming back down to a changed Earth
Dead Media is making RAD Tactics, a squad tactics game for PC played in real time with pause, set after the end of the world. It is in development.
The whole library