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Library · 2005

UFO: Aftershock

The sequel to UFO: Aftermath, with humanity coming back down to a changed Earth.

Released
2005
Developer
Altar Interactive
Publisher
Cenega Publishing (Europe), Tri Synergy (North America)
Platform
PC (Windows)
01

What it is

UFO: Aftershock is the 2005 sequel to UFO: Aftermath. Some survivors of the first game's war have spent years in orbit. They come back down to an Earth that has changed, with human and alien-touched factions holding territory, and they have to build a foothold and expand it.

Like Aftermath, it has a strategic layer on a globe and battles that run in real time with a pause. The strategic side is deeper than in the first game, with territories to hold, factions to deal with and bases to develop, and the squad has more character development and equipment.

02

Why play it

It is the most developed game in the series. Battles are richer than in Aftermath, with better maps and more weapons, and the factions give the campaign a political layer close to what X-COM: Apocalypse tried.

It is still a mid-budget game of its time, with rough edges and a slow middle. The trilogy is best played in order, as each game sets up the world of the next.

03

Next to X-COM: UFO Defense

Aftershock keeps X-COM's two layers and keeps the real-time pause of its predecessor. Its strategic layer is the most like Apocalypse of any game in the family, because the threat is not only aliens but the people who now live alongside them.

Dead Media is making RAD Tactics, a squad tactics game for PC played in real time with pause, set after the end of the world. It is in development.

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